- • Experimental data and reports on the emotional understanding of CH’s transformative nature, linked to confidence and resilience;
- • A final version of the TMt;
- • The “attaCHbox” app;
- • A fully qualified M4 system;
- • A replicable format for a travelling “hybrid event”;
- • Initial training modules/workshops on TMt skills;
- • The concept for a META-MUSEUM Competence Centre; and
- • Several testable prototypes (digital, co-creative, and museographic) made available to the three associated partner museums.
RESULTS
- • A “Neurometric toolkit alpha version” will be developed for user experience evaluation, accessible to researchers and museum professionals.
- • Experimental data and reports will be disseminated through academic channels and public events.
- • The TMt will be further refined and taught to cultural professionals and students.
- • Prototypes developed for pilot studies will be available for reuse in the partner museums, potentially reaching one million annual visitors and increasing active and empathic participation in CH.
- • The “attaCHbox” app will be available online, promoted by partner museums and the Lead User Panel, encouraging co-creation and public understanding of CH transformation.
- • The established META-MUSEUM Competence Centre will support further research and experiments, assist museums and stakeholders in implementing TMt-based practices and solutions, and facilitate the export of experiences to other contexts, such as care homes. The Centre will also oversee the continuation of the hybrid event as a recurring, travelling initiative across Europe.
The project anticipates several impacts on museums, cultural professionals, citizens, students, policymakers, and researchers.
- • Museums are expected to adopt the TMt approach, increasing public engagement and promoting sustainable development.
- • Cultural professionals should have deepened their understanding of TMt and moved away from linear communication models, fostering participation and co-creation.
- • Citizens are expected to better understand CH’s transformative nature, actively participate in shaping its meaning, and experience increased confidence.
- • Students will gain TMt skills, while policymakers will be involved in the hybrid event and interact with the Competence Centre.
- • Researchers will benefit from enhanced transdisciplinary collaboration and access to new research avenues.
The Excellence of META-MUSEUM
Scientific Impact
The project aims to generate new knowledge through its transdisciplinary approach, particularly in studying confidence and effective cultural narratives. The research will be disseminated through conferences and publications, reaching a wide academic audience. Collaboration with museum networks will extend the research to diverse CH typologies.
Societal Impact
The TMt and related protocols will promote a new approach to CH communication, leading to new professional skills. Training modules and workshops will be delivered, reaching thousands of cultural professionals and students. The hybrid event will engage a diverse audience, including those not typically involved in museum activities. The “attaCHbox” app will encourage empathic co-creation and enhance understanding of CH’s transformative nature.
Economic/Technological Impact
The M4 system, developed to TRL 9, will be available for purchase or hire by cultural institutions and event organisers. The “Neurometric toolkit beta version” will be promoted to researchers, fostering career development and potentially leading to new research paths. The integration of precision positioning techniques will enable customised services and public behaviour monitoring in museums.